Reverb Plug-Ins : TL Space TDM and TL Space Native : Impulse Response (IR) and TL Space

Impulse Response (IR) and TL Space
For more information, see the following topics:
This section covers aspects of impulse response (IR) and TL Space.
IR Processing Control Lag
Adjusting some controls in TL Space requires the impulse computer to recalculate the waveform and reload it into the convolution processor. This operation uses DSP and host processing capacity. When this occurs, some control lag may be experienced. This should be kept in mind if controls are being automated in real time during a session.
How Impulse Responses Are Captured
An IR of an actual physical space is captured using a combination of an impulse sound source and capture microphones. The sound source is used to excite the physical space to create a reverb, and can be a starter pistol or a frequency tone played through a speaker. The microphones can be placed in various configurations. The resulting IR is then processed to create a digital representation of both the physical space, potentially colored by the sound source and the type of microphone used. Likewise, an IR can be captured of effects hardware, such as analog reverbs, by sending a test pulse through the unit and capturing the result digitally. In addition to reflecting reverb or delay characteristics, an IR also reflects tonal character and can be used for a variety of effects beyond pure reverb applications.
Depending on the capture technique used, the IR may be suitable for use with mono, stereo, surround or a combination of those formats. For example, a capture setup with a single sound source and two microphones is ideal for a mono to stereo IR.
Multiple IRs may be taken of a physical space where the sound source has been moved to physical locations. Each resulting IR may be used to create individual reverbs for separate instruments. This effectively allows an engineer to place each instrument in the reverb sound field as if the instruments were physically arranged in the space.